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Skill
design-critique
Original text · EnglishGet structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.
Republished in full under its license, with attribution. The source is authoritative.
name: design-critique
description: Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.
argument-hint: "<Figma URL, screenshot, or description>"
/design-critique
> If you see unfamiliar placeholders or need to check which tools are connected, see [CONNECTORS.md](../../CONNECTORS.md).
Get structured design feedback across multiple dimensions.
Usage
/design-critique $ARGUMENTS
Review the design: @$1
If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.
What I Need From You
The design: Figma URL, screenshot, or detailed description
Context: What is this? Who is it for? What stage (exploration, refinement, final)?
Focus (optional): "Focus on mobile" or "Focus on the onboarding flow"
Critique Framework
1. First Impression (2 seconds)
What draws the eye first? Is that correct?
What's the emotional reaction?
Is the purpose immediately clear?
2. Usability
Can the user accomplish their goal?
Is the navigation intuitive?
Are interactive elements obvious?
Are there unnecessary steps?
3. Visual Hierarchy
Is there a clear reading order?
Are the right elements emphasized?
Is whitespace used effectively?
Is typography creating the right hierarchy?
4. Consistency
Does it follow the design system?
Are spacing, colors, and typography consistent?
Do similar elements behave similarly?
5. Accessibility
Color contrast ratios
Touch target sizes
Text readability
Alternative text for images
How to Give Feedback
Be specific: "The CTA competes with the navigation" not "the layout is confusing"
Explain why: Connect feedback to design principles or user needs
Suggest alternatives: Don't just identify problems, propose solutions
Acknowledge what works: Good feedback includes positive observations
Match the stage: Early exploration gets different feedback than final polish
Output
## Design Critique: [Design Name]
### Overall Impression
[1-2 sentence first reaction — what works, what's the biggest opportunity]
### Usability
| Finding | Severity | Recommendation |
|---------|----------|----------------|
| [Issue] | 🔴 Critical / 🟡 Moderate / 🟢 Minor | [Fix] |
### Visual Hierarchy
- **What draws the eye first**: [Element] — [Is this correct?]
- **Reading flow**: [How does the eye move through the layout?]
- **Emphasis**: [Are the right things emphasized?]
### Consistency
| Element | Issue | Recommendation |
|---------|-------|----------------|
| [Typography/spacing/color] | [Inconsistency] | [Fix] |
### Accessibility
- **Color contrast**: [Pass/fail for key text]
- **Touch targets**: [Adequate size?]
- **Text readability**: [Font size, line height]
### What Works Well
- [Positive observation 1]
- [Positive observation 2]
### Priority Recommendations
1. **[Most impactful change]** — [Why and how]
2. **[Second priority]** — [Why and how]
3. **[Third priority]** — [Why and how]
If Connectors Available
If ~~design tool is connected:
Pull the design directly from Figma and inspect components, tokens, and layers
Compare against the existing design system for consistency
If ~~user feedback is connected:
Cross-reference design decisions with recent user feedback and support tickets
Tips
Share the context — "This is a checkout flow for a B2B SaaS" helps me give relevant feedback.
Specify your stage — Early exploration gets different feedback than final polish.
Ask me to focus — "Just look at the navigation" gives you more depth on one area.
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