Apple Human Interface Guidelines
Apple's platform design guidance: foundations, patterns, components, inputs, technologies.
Sourcedeveloper.apple.com/design/human-interface-guidelines
Agent Academy is a free, source-linked library of skills, prompts, MCP servers and bot templates, organised into courses by profession, for people who hand real work to AI agents: 1,467 live resources, each with its original link, license and safety tags.
Style library
Original text · 简体中文苹果液态玻璃效果的 React 版
https://github.com/rdev/liquid-glass-react
Republished in full under its license, with attribution. The source is authoritative.
Apple's Liquid Glass effect for React.
Card Example | Button Example
:-------------------------:|:-------------------------:
|
Click here to see it in action!
> ⚠️ NOTE: Safari and Firefox only partially support the effect (displacement will not be visible)
npm install liquid-glass-react
import LiquidGlass from 'liquid-glass-react'
function App() {
return (
<LiquidGlass>
Your content here
This will have the liquid glass effect
</LiquidGlass>
)
}
<LiquidGlass
displacementScale={64}
blurAmount={0.1}
saturation={130}
aberrationIntensity={2}
elasticity={0.35}
cornerRadius={100}
padding="8px 16px"
onClick={() => console.log('Button clicked!')}
>
Click Me
</LiquidGlass>
When you want the glass effect to respond to mouse movement over a larger area (like a parent container), use the mouseContainer prop:
function App() {
const containerRef = useRef<HTMLDivElement>(null)
return (
<LiquidGlass
mouseContainer={containerRef}
elasticity={0.3}
style={{ position: 'fixed', top: '50%', left: '50%' }}
>
Glass responds to mouse anywhere in the container
</LiquidGlass>
)
}
| Prop | Type | Default | Description | |||
|---|---|---|---|---|---|---|
children | React.ReactNode | - | The content to render inside the glass container | |||
displacementScale | number | 70 | Controls the intensity of the displacement effect | |||
blurAmount | number | 0.0625 | Controls the blur/frosting level | |||
saturation | number | 140 | Controls color saturation of the glass effect | |||
aberrationIntensity | number | 2 | Controls chromatic aberration intensity | |||
elasticity | number | 0.15 | Controls the "liquid" elastic feel (0 = rigid, higher = more elastic) | |||
cornerRadius | number | 999 | Border radius in pixels | |||
className | string | "" | Additional CSS classes | |||
padding | string | - | CSS padding value | |||
style | React.CSSProperties | - | Additional inline styles | |||
overLight | boolean | false | Whether the glass is over a light background | |||
onClick | () => void | - | Click handler | |||
mouseContainer | `React.RefObject<HTMLElement \ | null> \ | null` | null | Container element to track mouse movement on (defaults to the glass component itself) | |
mode | `"standard" \ | "polar" \ | "prominent" \ | "shader"` | "standard" | Refraction mode for different visual effects. shader is the most accurate but not the most stable. |
globalMousePos | { x: number; y: number } | - | Global mouse position coordinates for manual control | |||
mouseOffset | { x: number; y: number } | - | Mouse position offset for fine-tuning positioning |
Apple's platform design guidance: foundations, patterns, components, inputs, technologies.
Sourcedeveloper.apple.com/design/human-interface-guidelines
Curated multilingual directory of ~2,391 public UI resources with visual-style (vs) facets, design KB (specs, skills), JSON endpoints and a recommended design-skill workflow.
Sourcesiinxu.github.io/ui-resource-hub/llms.txt
Workflow: pick ONE direction skill (frontend-design or taste-skill) → search resources by style/kind → build with emil-design-eng → audit with impeccable + web-design-guidelines + accessibility → verify in browser light+dark, mobile.
Sourcesiinxu.github.io/ui-resource-hub/api/skills.json
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Sourcegithub.com/anthropics/skills/blob/main/skills/algorithmic-art/SKILL.md
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
Sourcegithub.com/anthropics/skills/blob/main/skills/canvas-design/SKILL.md
A Streamlit application that provides comprehensive design analysis using a team of specialized AI agents powered by Google's Gemini model.
Sourcegithub.com/Shubhamsaboo/awesome-llm-apps/tree/main/advanced_ai_agents/multi_agent_apps/agent_teams/multimodal_design_agent_team